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Page history last edited by PBworks 15 years, 4 months ago


PixelShip is a game I made for the PyWeek2 programming contest. The theme was "steam", and the goal was to make a complete game from scratch in a week. Using Python, of course.


I entered because:

  • It sounded like fun
  • I needed to learn something about SDL for a highschool programming project
  • I knew next to nothing about Python.
  • It seemed like a good idea at the time...


After selecting PyGame as my SDL wrapper library, (no contest really) I started reading all the documentation I could get my hands on and producing some of the worst Python code you’ll ever see. I compare my style to that of a drunken Qbasic programmer who dosen’t know how object oriented programming works. That’s pretty much true, except for the drunken part.


But in the end, with the help of a lot of the people on #pyweek, I managed to crank out what you see here.





This is the unmodified version I submitted to PyWeek. Thus, it has bugs. Such is the nature of the beast.

You will need the latest versions of Python and PyGame installed to play.


People who like the great and amazing graphics may also be interested in the pixel stylings of one Dave Bollinger

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